

The definite highlights are when facing the Jotun, for here is when some good ol’ fashioned Boss patterns show up. Playing sort of like a top-down Zelda, you will spend most of your time running through various environments, solving moderately easy puzzles, and occasionally having an enemy show up to attack. But all in all, the visuals stand out as one of the bigger pluses included in the game. Some artwork is more impressive than others however, and I felt that throughout the game everything felt a little inconsistent, partly due to the frequent amount of scaling characters and enemies that made some enemies look a bit goofy. When entering new areas I did feel a sense of wonder as the dynamic camera panned in and out, highlighting the depth and size of the areas I was journeying through. The background scenery and character animation, for the most part, is sublime.
